neural nets and chill
Victor (nyxox)

Full Stack Engineer

Kyro · Full-time
Apr 2026 - Present · Ongoing
Remote
  • Building the backend, APIs, and developer SDKs for an open-source, self-hosted RAG platform focused on privacy, scalability, and enterprise-ready AI solutions.
TypeScript, Postgres, Svelte, Docker, Redis, LLMs

Internship (hackathon)

ITSA · Full-time
Jun 2024 - Aug 2024 · 3 mos
Hybrid
  • Contributed to the development of backend services during an internship/hackathon program using TypeScript, implementing APIs and supporting core application functionality. Developed a lightweight system monitoring driver for tracking PC health metrics and service status as part of an experimental infrastructure initiative.
TypeScript, NestJS, MongoDB, C
Projects

Building a Neural Network Framework from Scratch I Built a Programming Language in Go

I Built an Artificial Life Simulation in C++

Posted on 4 Apr 2026
I Built an Artificial Life Simulation in C++

I’ve always been curious about emergence. How does organized, purposeful behavior arise from simple rules? How does a colony of ants, with no central planner, manage to build complex structures and find food efficiently?

So I built OKIOS — named after the Greek οἶκος, meaning home or habitat. It’s a 3D artificial life simulation where creatures with neural-network brains learn to survive entirely on their own. No predefined roles. No hand-coded behaviors. Just pressure, time, and mutation.

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Building a Neural Network Framework from Scratch

Posted on 24 Feb 2026

I use PyTorch every day at work. It’s incredible - but I’ve always wondered: how does it actually work under the hood? How does backward() actually compute gradients through a neural network?

So I built my own minimal deep learning framework called Synap. It’s written in C++ for performance, with Python bindings via pybind11. No external ML libraries - just raw tensor operations and automatic differentiation from scratch.

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Building a 3D Renderer from Scratch

Posted on 27 Jan 2026

I’ve always been curious about what happens inside game engines when they render a 3D model. You know that feeling when you use Unity or Unreal without understanding what’s actually happening on the GPU? That’s exactly why I decided to build my own 3D renderer from scratch using C++ and OpenGL.

No engines. No magic. Just raw graphics programming.

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I Built a Programming Language in Go

Posted on 29 Dec 2025

I’ve always been fascinated by programming languages. How does code actually become a running program? What happens when you type let x = 5; in a REPL?

So I built my own. Meet Bat - a tiny interpreted programming language written entirely in Go. It’s not useful for production, but it taught me how interpreters actually work.

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